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	<id>https://tr.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dr+max+kurt</id>
	<title>Board Game Arena - Kullanıcı katkıları [tr]</title>
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	<updated>2026-09-16T11:07:12Z</updated>
	<subtitle>Kullanıcı katkıları</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=3092</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=3092"/>
		<updated>2018-06-04T20:27:08Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called Muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the Muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the Swedes, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The Muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
 &lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;br /&gt;
A pawn is captured, and hence removed from the board, when surrounded by 2 enemy pawns on opposite neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_soldier_capture.png]]&lt;br /&gt;
&lt;br /&gt;
However, a pawn willingly moving between 2 enemy pawns does not get captured.&lt;br /&gt;
&lt;br /&gt;
The king is special in regard to capture: 2 Muscovites are not enough to eliminate him,&lt;br /&gt;
he must be encircled on all his 4 neighbour tiles, by Muscovites or fortress squares :&lt;br /&gt;
&lt;br /&gt;
[[File:King_capture.png]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[File:Tablut_king_capture.png]]&lt;br /&gt;
&lt;br /&gt;
= Variant: King in the corners =&lt;br /&gt;
Like all tafl games, tablut has many variants.&lt;br /&gt;
&lt;br /&gt;
In this variant, the goal of the king is now to reach one of the 4 corners.&lt;br /&gt;
He cannot capture any enemy pawn but be can captured by 3 Muscovites when he is on a board edge.&lt;br /&gt;
Finally, the Muscovites starting positions are no more impassable.&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=3091</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=3091"/>
		<updated>2018-06-04T20:24:34Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called Muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the Muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the Swedes, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The Muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
 &lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;br /&gt;
A pawn is captured, and hence removed from the board, when surrounded by 2 enemy pawns on opposite neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_soldier_capture.png]]&lt;br /&gt;
&lt;br /&gt;
However, a pawn willingly moving between 2 enemy pawns does not get captured.&lt;br /&gt;
&lt;br /&gt;
The king is special in regard to capture: 2 Muscovites are not enough to eliminate him,&lt;br /&gt;
he must be encircled on all his 4 neighbour tiles, by Muscovites or fortress squares :&lt;br /&gt;
&lt;br /&gt;
[[File:King_capture.png]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[File:Tablut_king_capture.png]]&lt;br /&gt;
&lt;br /&gt;
= Variant: King in the corners =&lt;br /&gt;
Like all tafl games, tablut has many variants.&lt;br /&gt;
&lt;br /&gt;
In this variant, the goal of the king is now to reach one of the 4 corners.&lt;br /&gt;
He cannot capture any enemy pawn but be can captured by 3 Swedes when he is on a board edge.&lt;br /&gt;
Finally, the Muscoites starting positions are no more impassable.&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=3090</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=3090"/>
		<updated>2018-06-04T20:22:44Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called Muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the Muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the Swedes, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The Muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
 &lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;br /&gt;
A pawn is captured, and hence removed from the board, when surrounded by 2 enemy pawns on opposite neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_soldier_capture.png]]&lt;br /&gt;
&lt;br /&gt;
However, a pawn willingly moving between 2 enemy pawns does not get captured.&lt;br /&gt;
&lt;br /&gt;
The king is special in regard to capture: 2 Muscovites are not enough to eliminate him,&lt;br /&gt;
he must be encircled on all his 4 neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:King_capture.png]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[File:Tablut_king_capture.png]&lt;br /&gt;
&lt;br /&gt;
= Variant: King in the corners =&lt;br /&gt;
Like all tafl games, tablut has many variants.&lt;br /&gt;
&lt;br /&gt;
In this variant, the goal of the king is now to reach one of the 4 corners.&lt;br /&gt;
He cannot capture any enemy pawn but be can captured by 3 Swedes when he is on a board edge.&lt;br /&gt;
Finally, the Muscoites starting positions are no more impassable.&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Game_options_and_preferences:_gameoptions.inc.php&amp;diff=3089</id>
		<title>Game options and preferences: gameoptions.inc.php</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Game_options_and_preferences:_gameoptions.inc.php&amp;diff=3089"/>
		<updated>2018-06-04T20:10:43Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
In this file, you can define your game options (= game variants) and user preferences.&lt;br /&gt;
   &lt;br /&gt;
Note: If your game has no variants or preferences, you don&#039;t have to modify this file.&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
Game options is something selected by table creator and usually correspond to game variant, for example if game includes expansion or certain special rule.&lt;br /&gt;
&lt;br /&gt;
These variants defined in gameoptions.inc.php as variable  &lt;br /&gt;
  $game_options = array(...); // exactly named that&lt;br /&gt;
&lt;br /&gt;
Each option is pair number =&amp;gt; &#039;option description array&#039;. &lt;br /&gt;
&lt;br /&gt;
All options defined in this file should have a corresponding &amp;quot;game state label&amp;quot; with the same ID (see &amp;quot;initGameStateLabels&amp;quot; in yourgame.game.php)&lt;br /&gt;
&lt;br /&gt;
             self::initGameStateLabels ( array (&lt;br /&gt;
                        ...&lt;br /&gt;
                        &amp;quot;my_first_game_variant&amp;quot; =&amp;gt; 100,&lt;br /&gt;
              ) );&lt;br /&gt;
&lt;br /&gt;
That is how you access them during runtime:&lt;br /&gt;
&lt;br /&gt;
              $this-&amp;gt;gamestate-&amp;gt;table_globals[100]&lt;br /&gt;
&lt;br /&gt;
The following are the parameters of option description array:&lt;br /&gt;
* &#039;&#039;&#039;name&#039;&#039;&#039; - &#039;&#039;&#039;mandartory&#039;&#039;&#039;. The name of the option visible for table creator. Value must be wrapped in totranslate function.&lt;br /&gt;
* &#039;&#039;&#039;values&#039;&#039;&#039; - &#039;&#039;&#039;mandartory&#039;&#039;&#039;. The array (map) of values with additional parameters per value.&lt;br /&gt;
** &#039;&#039;&#039;name&#039;&#039;&#039; - &#039;&#039;&#039;mandartory&#039;&#039;&#039;. String representation of the numeric value visible to table creator. Value must be wrapped in totranslate function.&lt;br /&gt;
** &#039;&#039;&#039;tmdisplay&#039;&#039;&#039; - String representation of the option visible in the table description, usually if variant &amp;quot;names&amp;quot; are On and Off, but the description would be same as option name when On, and nothing when Off.&lt;br /&gt;
** &#039;&#039;&#039;nobeginner&#039;&#039;&#039; - Set to true if not recommended for begginers&lt;br /&gt;
** &#039;&#039;&#039;beta&#039;&#039;&#039; - Option in beta stage on development&lt;br /&gt;
** &#039;&#039;&#039;premium&#039;&#039;&#039; - Option can be only used by premium members&lt;br /&gt;
* &#039;&#039;&#039;displaycondition&#039;&#039;&#039; - checks the conditions before displaying the option for selection. All conditions must be true for the option to display. Supported condition types:&lt;br /&gt;
** &#039;&#039;otheroption&#039;&#039; condition ensures another option is set to this given value. Framework options - 201 - ELO OFF.&lt;br /&gt;
* &#039;&#039;&#039;startcondition&#039;&#039;&#039; - checks the conditions before starting the game. All conditions must be true for the game to start, otherwise players will get a red error message when attempting to begin the game. Supported condition types:&lt;br /&gt;
** &#039;&#039;minplayers&#039;&#039; condition ensures at least this many players&lt;br /&gt;
** &#039;&#039;maxplayers&#039;&#039; conditions ensure at most this many players&lt;br /&gt;
** &#039;&#039;otheroption&#039;&#039; conditions ensure another option is set to this given value. That works the same as in &#039;&#039;&#039;displaycondition&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;notdisplayedmessage&#039;&#039;&#039; - if option is not suppose to be visible because of displaycondition but this is set, the text will be visible instead of combo drop down&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 $game_options = array(&lt;br /&gt;
     100 =&amp;gt; array(&lt;br /&gt;
         &#039;name&#039; =&amp;gt; totranslate(&#039;my game option&#039;),&lt;br /&gt;
         &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
             // A simple value for this option:&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;option 1&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
&lt;br /&gt;
             // A simple value for this option.&lt;br /&gt;
             // If this value is chosen, the value of &amp;quot;tmdisplay&amp;quot; is displayed in the game lobby&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;option 2&#039;),&lt;br /&gt;
                 &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;option 2&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
&lt;br /&gt;
             // Another value, with other options:&lt;br /&gt;
             //  beta=true =&amp;gt; this option is in beta version right now.&lt;br /&gt;
             //  nobeginner=true  =&amp;gt;  this option is not recommended for beginners&lt;br /&gt;
             3 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;option 3&#039;),&lt;br /&gt;
                 &#039;beta&#039; =&amp;gt; true,&lt;br /&gt;
                 &#039;nobeginner&#039; =&amp;gt; true&lt;br /&gt;
             ),&lt;br /&gt;
         )&lt;br /&gt;
     ),&lt;br /&gt;
     &lt;br /&gt;
     101 =&amp;gt; array(&lt;br /&gt;
         &#039;name&#039; =&amp;gt; totranslate(&#039;Draft variant&#039;),&lt;br /&gt;
         &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;No draft&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;Draft&#039;),&lt;br /&gt;
                 &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Draft&#039;),&lt;br /&gt;
                 &#039;premium&#039; =&amp;gt; true,&lt;br /&gt;
                 &#039;nobeginner&#039; =&amp;gt; true&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;displaycondition&#039; =&amp;gt; array( &lt;br /&gt;
             // Note: do not display this option unless these conditions are met&lt;br /&gt;
             array(&lt;br /&gt;
                 &#039;type&#039; =&amp;gt; &#039;otheroption&#039;,&lt;br /&gt;
                 &#039;id&#039; =&amp;gt; 100, // Game specific option defined in the same array above&lt;br /&gt;
                 &#039;value&#039; =&amp;gt; array(2, 3, 4)&lt;br /&gt;
             ),&lt;br /&gt;
             // Note: do not display this option unless these conditions are met&lt;br /&gt;
            array( &#039;type&#039; =&amp;gt; &#039;otheroption&#039;, &lt;br /&gt;
                 &#039;id&#039; =&amp;gt; 201, // ELO OFF hardcoded framework option&lt;br /&gt;
                 &#039;value&#039; =&amp;gt; 1 // 1 if OFF&lt;br /&gt;
            )&lt;br /&gt;
         ),&lt;br /&gt;
&lt;br /&gt;
         &#039;startcondition&#039; =&amp;gt; array(&lt;br /&gt;
             1 =&amp;gt; array(),&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 array(&lt;br /&gt;
                     &#039;type&#039; =&amp;gt; &#039;maxplayers&#039;,&lt;br /&gt;
                     &#039;value&#039; =&amp;gt; 3,&lt;br /&gt;
                     &#039;message&#039; =&amp;gt; totranslate(&#039;Draft option is available for 3 players maximum.&#039;)&lt;br /&gt;
                 )&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;disable&#039; =&amp;gt; true&lt;br /&gt;
     ),&lt;br /&gt;
     &lt;br /&gt;
     102 =&amp;gt; array(&lt;br /&gt;
         &#039;name&#039; =&amp;gt; totranslate(&#039;Takeovers&#039;),&lt;br /&gt;
         &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
             2 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;No takeover&#039;)&lt;br /&gt;
             ),&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 &#039;name&#039; =&amp;gt; totranslate(&#039;Allow takeovers&#039;),&lt;br /&gt;
                 &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Takeovers&#039;),&lt;br /&gt;
                 &#039;premium&#039; =&amp;gt; true,&lt;br /&gt;
                 &#039;nobeginner&#039; =&amp;gt; true&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;displaycondition&#039; =&amp;gt; array( // Note: do not display this option unless these conditions are met&lt;br /&gt;
             array(&lt;br /&gt;
                 &#039;type&#039; =&amp;gt; &#039;otheroption&#039;,&lt;br /&gt;
                 &#039;id&#039; =&amp;gt; 100,&lt;br /&gt;
                 &#039;value&#039; =&amp;gt; array(3, 4)&lt;br /&gt;
             )&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;startcondition&#039; =&amp;gt; array(&lt;br /&gt;
             2 =&amp;gt; array(),&lt;br /&gt;
             1 =&amp;gt; array(&lt;br /&gt;
                 array(&lt;br /&gt;
                     &#039;type&#039; =&amp;gt; &#039;maxplayers&#039;,&lt;br /&gt;
                     &#039;value&#039; =&amp;gt; 2,&lt;br /&gt;
                     &#039;message&#039; =&amp;gt; totranslate(&#039;Rebel vs Imperium Takeover Scenario is available for 2 players only.&#039;)&lt;br /&gt;
                 )&lt;br /&gt;
             ),&lt;br /&gt;
         ),&lt;br /&gt;
         &#039;disable&#039; =&amp;gt; true&lt;br /&gt;
     )&lt;br /&gt;
 );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of option that condition on ELO off&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$game_options = array(&lt;br /&gt;
&lt;br /&gt;
        100 =&amp;gt; array(&lt;br /&gt;
                &#039;name&#039; =&amp;gt; totranslate(&#039;Learning Game (No Research)&#039;),&lt;br /&gt;
                &#039;values&#039; =&amp;gt; array(&lt;br /&gt;
                        &lt;br /&gt;
                        1 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate(&#039;Off&#039;), &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;&#039;) ),&lt;br /&gt;
                        2 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate(&#039;On&#039;), &#039;tmdisplay&#039; =&amp;gt; totranslate(&#039;Learning Game&#039;) ),&lt;br /&gt;
                        &lt;br /&gt;
                ),&lt;br /&gt;
                &#039;displaycondition&#039; =&amp;gt; array(&lt;br /&gt;
                        // Note: do not display this option unless these conditions are met&lt;br /&gt;
                        array( &#039;type&#039; =&amp;gt; &#039;otheroption&#039;,&lt;br /&gt;
                                &#039;id&#039; =&amp;gt; 201, // ELO OFF hardcoded framework option&lt;br /&gt;
                                &#039;value&#039; =&amp;gt; 1, // 1 if OFF&lt;br /&gt;
&lt;br /&gt;
                        )&lt;br /&gt;
                ),&lt;br /&gt;
                &#039;notdisplayedmessage&#039; =&amp;gt; totranslate(&#039;Learning variant available only with ELO off&#039;)&lt;br /&gt;
                ),&lt;br /&gt;
&lt;br /&gt;
);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: After you edited and deployed this file you have to go to control panel and press &amp;quot;Reload game options configuration&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== User Preferences ==&lt;br /&gt;
&lt;br /&gt;
User preferences is something cosmetic about the game interface which however can create user wars, so you can satisfy all user&lt;br /&gt;
by giving them individual preferences. Do not use this unless absolutely necessary and usually only after game has been in production&lt;br /&gt;
for a while. If you add these currently only admins can apply these settings, so you would have to contact them after editing this file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$game_preferences = array(&lt;br /&gt;
    100 =&amp;gt; array(&lt;br /&gt;
			&#039;name&#039; =&amp;gt; totranslate(&#039;Notation style&#039;),&lt;br /&gt;
			&#039;needReload&#039; =&amp;gt; true, // after user changes this preference game interface would auto-reload&lt;br /&gt;
			&#039;values&#039; =&amp;gt; array(&lt;br /&gt;
					1 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate( &#039;Classic&#039; ), &#039;cssPref&#039; =&amp;gt; &#039;notation_classic&#039; ),&lt;br /&gt;
					2 =&amp;gt; array( &#039;name&#039; =&amp;gt; totranslate( &#039;Tournament&#039; ), &#039;cssPref&#039; =&amp;gt; &#039;notation_tournament&#039; )&lt;br /&gt;
			)&lt;br /&gt;
	)&lt;br /&gt;
);&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is two ways to check/apply this. In java Script&lt;br /&gt;
&lt;br /&gt;
  if (this.prefs[100].value == 2) ...&lt;br /&gt;
&lt;br /&gt;
This checks if preferences 100 has selected value 2.&lt;br /&gt;
&lt;br /&gt;
Second, if cssPref specified it will be applied to the body tag. So you can use different css styling for the preference.&lt;br /&gt;
&lt;br /&gt;
As user you have to select them from the Gear menu when game is started. On studio only user0 will have it actually working (bug?).&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2950</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2950"/>
		<updated>2018-03-25T15:28:27Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called Muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the Muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the Swedes, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The Muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
&lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;br /&gt;
A pawn is captured, and hence removed from the board, when surrounded by 2 ennemy pawns on opposite neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_soldier_capture.png]]&lt;br /&gt;
&lt;br /&gt;
However, a pawn willingly moving between 2 ennemy pawns does not get captured.&lt;br /&gt;
&lt;br /&gt;
The king is special in regard to capture: 2 Muscovites are not enough to eliminate him,&lt;br /&gt;
he must be encircled on all his 4 neighbour tiles, by Muscovites or fortress tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:King_capture.png]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[File:Tablut_king_capture.png]]&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Dosya:King_capture.png&amp;diff=2949</id>
		<title>Dosya:King capture.png</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Dosya:King_capture.png&amp;diff=2949"/>
		<updated>2018-03-25T15:26:46Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: uploaded a new version of &amp;amp;quot;File:King capture.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=2932</id>
		<title>BGA Code Sharing</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=2932"/>
		<updated>2018-03-17T12:50:23Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for listing of externally hosted bga projects, tools and resources, as well as internal project&lt;br /&gt;
intended for sharing&lt;br /&gt;
&lt;br /&gt;
== Projects hosted not in studio ==&lt;br /&gt;
&lt;br /&gt;
See the table a link and nickname of the developer on bga (same as used for dev forum), and short description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important notice about artwork on BGA Open Source projects: original hi-resolution images from publishers must not be published on the repositories. In addition, this is better to specify that the images derivated from publishers artwork are copyrighted and cannot be licensed under a free license like Creative Commons.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code (not a game)&lt;br /&gt;
| https://github.com/elaskavaia/bga-sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Eruption&lt;br /&gt;
| https://github.com/AndyKerrison/bga-eruption&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Nile&lt;br /&gt;
| https://github.com/AndyKerrison/bga-nile&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Assyria &lt;br /&gt;
| https://github.com/sebastien-prudhomme/bga-assyria&lt;br /&gt;
| daikinee &lt;br /&gt;
|-&lt;br /&gt;
| Florenza: The Card Game&lt;br /&gt;
| https://github.com/alberto-bottarini/bga-florenza&lt;br /&gt;
| tarini &lt;br /&gt;
|-&lt;br /&gt;
| Incan Gold&lt;br /&gt;
| https://github.com/AntonioSoler/bga-incangold&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Marco Polo&lt;br /&gt;
| https://github.com/rcitaliano/MarcoPolo&lt;br /&gt;
| rcitaliano&lt;br /&gt;
|-&lt;br /&gt;
| Bonbons&lt;br /&gt;
| https://github.com/AntonioSoler/bga-bonbons&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Takara Island&lt;br /&gt;
| https://github.com/AntonioSoler/bga-takaraisland&lt;br /&gt;
| Morgalad&lt;br /&gt;
|-&lt;br /&gt;
| Noir: Killer vs Inspector&lt;br /&gt;
| https://bitbucket.org/chhuang76/bga_noirkvi&lt;br /&gt;
| ch huang&lt;br /&gt;
|-&lt;br /&gt;
| Hearts (Tutorial)&lt;br /&gt;
| https://github.com/elaskavaia/bga-heartsla&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| The Battle for Hill 218&lt;br /&gt;
| https://github.com/danielholmes/battle-for-hill-218&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
| Coup: City State&lt;br /&gt;
| https://github.com/quietmint/bga-coupcitystate&lt;br /&gt;
| quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Tablut&lt;br /&gt;
| https://github.com/Lucas-C/tablut&lt;br /&gt;
| Lucas-C &amp;amp; ntaffore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects on studio ==&lt;br /&gt;
&lt;br /&gt;
Links to studio project which owner wish share as read only.&lt;br /&gt;
Project owner please add you project here, dev nickname and short description if you would like to share it.&lt;br /&gt;
For the projects below any developer can add themselves to a project as read-only from http://en.studio.boardgamearena.com/#!projects page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Original BGA template&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=template&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other useful resources ==&lt;br /&gt;
&lt;br /&gt;
* Archive of tutorial projects https://www.dropbox.com/s/rsd5r4v49xudpp0/Studio.zip?dl=0&lt;br /&gt;
** Note: Hearts project is corrupted there, use Hearts tutorial project above&lt;br /&gt;
* Website with bunch of textures and sounds http://www.grsites.com/archive/textures/&lt;br /&gt;
* Shrink images without loss of quality https://tinypng.com/ or http://www.iloveimg.com/ (recommended by Gregory Isabelli)&lt;br /&gt;
* CSS shapes https://css-tricks.com/examples/ShapesOfCSS/&lt;br /&gt;
* PDF Scraper - extract images - http://www.extractpdf.com/&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2925</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2925"/>
		<updated>2018-03-04T18:30:30Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: /* Captures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called Muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the Muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the Swedes, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The Muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
&lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;br /&gt;
A pawn is captured, and hence removed from the board, when surrounded by 2 ennemy pawns on opposite neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_soldier_capture.png]]&lt;br /&gt;
&lt;br /&gt;
However, a pawn willingly moving between 2 ennemy pawns does not get captured.&lt;br /&gt;
&lt;br /&gt;
The king is special in regard to capture: 2 Muscovites are not enough to eliminate him,&lt;br /&gt;
he must be encircled on all his 4 neighbour tiles, by Muscovites or fortress tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:King_capture.png]] [[File:Tablut_king_capture.png]]&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Dosya:Tablut_king_capture.png&amp;diff=2924</id>
		<title>Dosya:Tablut king capture.png</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Dosya:Tablut_king_capture.png&amp;diff=2924"/>
		<updated>2018-03-04T18:30:00Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2923</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2923"/>
		<updated>2018-03-04T18:04:32Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called Muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the Muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the Swedes, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The Muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
&lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;br /&gt;
A pawn is captured, and hence removed from the board, when surrounded by 2 ennemy pawns on opposite neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_soldier_capture.png]]&lt;br /&gt;
&lt;br /&gt;
However, a pawn willingly moving between 2 ennemy pawns does not get captured.&lt;br /&gt;
&lt;br /&gt;
The king is special in regard to capture: 2 Muscovites are not enough to eliminate him,&lt;br /&gt;
he must be encircled on all his 4 neighbour tiles, by Muscovites or fortress tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:King_capture.png]]&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2922</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2922"/>
		<updated>2018-03-04T17:53:29Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
&lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;br /&gt;
A pawn is captured, and hence removed from the board, when surrounded by 2 ennemy pawns on opposite neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_soldier_capture.png]]&lt;br /&gt;
&lt;br /&gt;
However, a pawn willingly moving between 2 ennemy pawns does not get captured.&lt;br /&gt;
&lt;br /&gt;
The king is special in regard to capture: 2 muscovites are not enough to eliminate him,&lt;br /&gt;
he must be encircled on all his 4 neighbour tiles, by muscovites or fortress tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:King_capture.png]]&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2921</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2921"/>
		<updated>2018-03-04T17:13:14Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called muscovites, 8 white pawns, the soldiers, and a special white pawn, the king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
&lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;br /&gt;
A pawn is captured, and hence removed from the board, when surrounded by 2 ennemy pawns on opposite neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_soldier_capture.png]]&lt;br /&gt;
&lt;br /&gt;
However, a pawn willingly moving between 2 ennemy pawns does not get captured.&lt;br /&gt;
&lt;br /&gt;
The king is special in regard to capture: 2 muscovites are not enough to eliminate him,&lt;br /&gt;
he must be encircled on all his 4 neighbour tiles, by muscovites or fortress tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:King_capture.png]]&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2920</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2920"/>
		<updated>2018-03-04T17:12:42Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called muscovites, 8 white pawns, the soldiers, and a special white pawn, the king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
&lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;br /&gt;
A pawn is captured, and hence removed from the board, when surrounded by 2 ennemy pawns on opposite neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_soldier_capture.png]]&lt;br /&gt;
&lt;br /&gt;
However, a pawn willingly moving between 2 ennemy pawns does not get captured.&lt;br /&gt;
&lt;br /&gt;
The is special in regard to capture: 2 muscovites are not enough to eliminate him,&lt;br /&gt;
he must be encircled on all his 4 neighbour tiles, by muscovites or fortress tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:King_capture.png]]&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Dosya:King_capture.png&amp;diff=2919</id>
		<title>Dosya:King capture.png</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Dosya:King_capture.png&amp;diff=2919"/>
		<updated>2018-03-04T17:11:38Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2918</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2918"/>
		<updated>2018-03-04T17:08:25Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called muscovites, 8 white pawns, the soldiers, and a special white pawn, the king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
&lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;br /&gt;
A pawn is captured, and hence removed from the board, when surrounded by 2 ennemy pawns on opposite neighbour tiles :&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_soldier_capture.png]]&lt;br /&gt;
&lt;br /&gt;
However, a pawn willingly moving between 2 ennemy pawns does not get captured.&lt;br /&gt;
&lt;br /&gt;
The is special in regard to capture: 2 muscovites are not enough to eliminate him,&lt;br /&gt;
he must be encircled on all his 4 neighbour tiles, by muscovites or fortress tiles :&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Dosya:Tablut_soldier_capture.png&amp;diff=2917</id>
		<title>Dosya:Tablut soldier capture.png</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Dosya:Tablut_soldier_capture.png&amp;diff=2917"/>
		<updated>2018-03-04T17:04:26Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2916</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2916"/>
		<updated>2018-03-04T16:13:34Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called muscovites, 8 white pawns, the soldiers, and a special white pawn, the king.&lt;br /&gt;
&lt;br /&gt;
Players take turns, moving a single pawn of their color each time.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Objective of the game =&lt;br /&gt;
For the player with the black pawns, the muscovites, the goal is to make encircle the king in order to capture him.&lt;br /&gt;
&lt;br /&gt;
For the player with the white pawns, the goal his to bring the king on any tile of the rim of the board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Moves =&lt;br /&gt;
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fortresses =&lt;br /&gt;
The muscovites and the king starting positions are &#039;&#039;&#039;fortresses&#039;&#039;&#039;:&lt;br /&gt;
as long as they do not leave those tiles, pawns can freely move inside them.&lt;br /&gt;
&lt;br /&gt;
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Captures =&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2915</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2915"/>
		<updated>2018-03-04T15:57:29Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Description=&lt;br /&gt;
&lt;br /&gt;
Tablut is an abstract tactical game for 2 players.&lt;br /&gt;
&lt;br /&gt;
It is played on a 9 per 9 tiled board. There are 16 black pawns, called muscovites, 8 white pawns, the soldiers, and a special white pawn, the king.&lt;br /&gt;
&lt;br /&gt;
The initial setup looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Tablut_board_screenshot.png]]&lt;br /&gt;
&lt;br /&gt;
=Objective of the game=&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Dosya:Tablut_board_screenshot.png&amp;diff=2914</id>
		<title>Dosya:Tablut board screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Dosya:Tablut_board_screenshot.png&amp;diff=2914"/>
		<updated>2018-03-04T15:57:19Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2913</id>
		<title>Gamehelptablut</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptablut&amp;diff=2913"/>
		<updated>2018-03-04T14:44:14Z</updated>

		<summary type="html">&lt;p&gt;Dr max kurt: Created page with &amp;quot;== Description ==  == Objective of the game ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
== Objective of the game ==&lt;/div&gt;</summary>
		<author><name>Dr max kurt</name></author>
	</entry>
</feed>