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	<title>Board Game Arena - Kullanıcı katkıları [tr]</title>
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	<updated>2026-10-02T17:46:03Z</updated>
	<subtitle>Kullanıcı katkıları</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Gamehelptzolkin&amp;diff=3359</id>
		<title>Gamehelptzolkin</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Gamehelptzolkin&amp;diff=3359"/>
		<updated>2019-02-17T06:55:22Z</updated>

		<summary type="html">&lt;p&gt;Gornal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Rules are here: http://czechgames.com/files/rules/tzolkin-rules-en.pdf&lt;br /&gt;
&lt;br /&gt;
(A picture of all 18 Age II buildings: https://i.imgur.com/BOGVhXA.jpg )&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;For Each Round&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
- Each player takes their turn, going around the table&lt;br /&gt;
&lt;br /&gt;
- On a food day, feed your workers and take your rewards&lt;br /&gt;
&lt;br /&gt;
- Advance the Calendar&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Player turn&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Beg for corn:&#039;&#039;&#039; If you have 2 or less corn, you may beg for corn unless you are at the bottom step of all three temples. (Turn in all corn, take 3 corn and move one step down on any temple)&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Either place workers OR pick up workers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-- &#039;&#039;Placing workers&#039;&#039;: pay corn for the number of workers you place. The cost for the number of workers you place is 0, 1, 3, 6, 10, or 15 for, respectively, 1, 2, 3, 4, 5, or 6 workers placed on that turn, plus the cumulative cost noted next to each of your placed workers.&lt;br /&gt;
&lt;br /&gt;
-- &#039;&#039;Picking up Workers&#039;&#039;: You may pick up one or more of your placed workers. For each worker picked up either&lt;br /&gt;
&lt;br /&gt;
--- Use the action where your worker was standing&lt;br /&gt;
&lt;br /&gt;
--- Use a lower action on the wheel from where your worker was standing(if not &lt;br /&gt;
standing on a free action space,pay 1 corn for each step back)&lt;br /&gt;
&lt;br /&gt;
--- Do nothing.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Food Day&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Feed the Workers&#039;&#039;&#039; Each players must pay 2 corn for each worker they have in play (on a gear or in front of you) with the exception for any farms you own. You must feed as many workers as you have corn for.&lt;br /&gt;
-- For each worker not fed, you lose 3 points&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Take Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--&#039;&#039;Middle of Age (Brown days)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--- Receive items shown on the left edge of temples from step you are on and all steps below&lt;br /&gt;
&lt;br /&gt;
-- &#039;&#039;End of Age (Teal Days)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--- Remove all Age 1 buildings and fill spaces with Age 2 buildings&lt;br /&gt;
&lt;br /&gt;
--- Receive points shown on the right edge of temples for the step you are on.&lt;br /&gt;
&lt;br /&gt;
--- Bonus points for each temple for person with the highest market. Bonus amount is shown above each temple. For ties, everyone receives half the bonus.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Advance the Calendar&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
If there is no worker on the starting player space, place a corn on the current Tzolk&#039;in gear tooth and advance the gear one day.&lt;br /&gt;
&lt;br /&gt;
Otherwise:&lt;br /&gt;
&lt;br /&gt;
- The worker on the Starting Player space returns to the player&lt;br /&gt;
&lt;br /&gt;
-- If this person was not the starting player, they take the starting player marker.&lt;br /&gt;
&lt;br /&gt;
-- If they were the starting player, the starting player marker is moved to the player on his left&lt;br /&gt;
&lt;br /&gt;
- Advance the Tzolk&#039;in Gear one day.&lt;br /&gt;
&lt;br /&gt;
- The player that placed their worker on the Starting Player space may decide to advance the gear one extra day if the player board is light side up AND this advance will not push a player off the gears.&lt;br /&gt;
&lt;br /&gt;
-- If you use this option, flip your board to dark side up.&lt;br /&gt;
&lt;br /&gt;
-- This does not avoid food days.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;See also&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[Tips_tzolkin|Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Gornal</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Tips_puertorico&amp;diff=2772</id>
		<title>Tips puertorico</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Tips_puertorico&amp;diff=2772"/>
		<updated>2017-12-10T21:47:08Z</updated>

		<summary type="html">&lt;p&gt;Gornal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Money is very important early, as early buildings can accrue a lot of advantage. Trader or Prospector for 3 or even 2 total coins can be a powerful move early in the game.&lt;br /&gt;
&lt;br /&gt;
Try to pick roles that are better for you than everyone else - i.e. Builder when you have the most money, Trader when you are the only person who can sell, Mayor when there&#039;s an uneven number of colonists, or Captain when your opponents have goods they want to sell.&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
* Large warehouse is the most unused building in a game, there are no any reasons to build it.&lt;br /&gt;
* University is effective only for last round, if you build a large building and no mayor after it. &lt;br /&gt;
* Guild hall is the best large building, it almost guarantees 7-8 points and 9-10 points are possible. All other can&#039;t reach more than 7-8.&lt;/div&gt;</summary>
		<author><name>Gornal</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Tips_puertorico&amp;diff=2771</id>
		<title>Tips puertorico</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Tips_puertorico&amp;diff=2771"/>
		<updated>2017-12-10T21:46:07Z</updated>

		<summary type="html">&lt;p&gt;Gornal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Money is very important early, as early buildings can accrue a lot of advantage. Trader or Prospector for 3 or even 2 total coins can be a powerful move early in the game.&lt;br /&gt;
&lt;br /&gt;
Try to pick roles that are better for you than everyone else - i.e. Builder when you have the most money, Trader when you are the only person who can sell, Mayor when there&#039;s an uneven number of colonists, or Captain when your opponents have goods they want to sell.&lt;br /&gt;
&lt;br /&gt;
Buildings.&lt;br /&gt;
&lt;br /&gt;
Large warehouse is the most unused building in a game, there are no any reasons to build it.&lt;br /&gt;
University is effective only for last round, if you build a large building and no mayor after it. &lt;br /&gt;
Guild hall is the best large building, it almost guarantees 7-8 points and 9-10 points are possible. All other can&#039;t reach more than 7-8.&lt;/div&gt;</summary>
		<author><name>Gornal</name></author>
	</entry>
	<entry>
		<id>https://tr.doc.boardgamearena.com/index.php?title=Tips_tzolkin&amp;diff=2401</id>
		<title>Tips tzolkin</title>
		<link rel="alternate" type="text/html" href="https://tr.doc.boardgamearena.com/index.php?title=Tips_tzolkin&amp;diff=2401"/>
		<updated>2017-05-20T22:02:19Z</updated>

		<summary type="html">&lt;p&gt;Gornal: Created page with &amp;quot;== Corn ==  During the whole game you need corn, many-many corn. There are only two realistic ways to gather significant number of corn:  1) advance the last level of resource...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Corn ==&lt;br /&gt;
&lt;br /&gt;
During the whole game you need corn, many-many corn. There are only two realistic ways to gather significant number of corn: &lt;br /&gt;
1) advance the last level of resource extraction technology, use last Yaxchilan action and from time to time go to the market to exchange gold and stone for corn;&lt;br /&gt;
2) advance the last level of agriculture technology and use Palenque circle.&lt;br /&gt;
&lt;br /&gt;
The first way is more effective, on the 5th Yaxchilan you can get the equivalent of 16 corn and only 12 corn on the 5th Palenque action. You can see, 16 is greater than 12 :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The typical game schedule ==&lt;br /&gt;
&lt;br /&gt;
1st quarter: &lt;br /&gt;
* get 1-2 additional workers;&lt;br /&gt;
* advance resource extraction technology for the last level;&lt;br /&gt;
* go 1-2 times to the 5th Yaxchilan;&lt;br /&gt;
* it&#039;s not a problem if you beg few times;&lt;br /&gt;
* it&#039;s better not to feed your workers and save your resources in gold and stones, but you should be prepared to go to the market at the beginning of the 2nd quarter. &lt;br /&gt;
&lt;br /&gt;
2st quarter:&lt;br /&gt;
* get 1 additional worker;&lt;br /&gt;
* go to the 5th Yaxchilan as many times as possible;&lt;br /&gt;
* you should have MANY resources at the end of the quarter;&lt;br /&gt;
* usually there is no any reason to build building from the first half.&lt;br /&gt;
&lt;br /&gt;
3rd quarter:&lt;br /&gt;
* advance architecture techonology for the last level;&lt;br /&gt;
* get the 6th worker if you have only 5 yet;&lt;br /&gt;
* 4th Tikal and 5th Yaxchilan become your most important places, build as many buildings and monuments as possible;&lt;br /&gt;
* it&#039;s good idea to build feed buildings now.&lt;br /&gt;
&lt;br /&gt;
4th quarter:&lt;br /&gt;
* continue building and monuments building;&lt;br /&gt;
* advance theology technology for the 2nd or 3rd level;&lt;br /&gt;
* at the middle of the quarter put 3-4 workers to Chichen Itza;&lt;br /&gt;
* other workers find skulls and build last building/monuments.&lt;br /&gt;
&lt;br /&gt;
You should get 120-140 points by this tactic.&lt;/div&gt;</summary>
		<author><name>Gornal</name></author>
	</entry>
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