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Değişiklik özeti yok
Değişiklik özeti yok
 
(Aynı kullanıcının aradaki diğer 5 değişikliği gösterilmiyor)
1. satır: 1. satır:
THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.
THE OMNISCIENT (1): In case of a tie for majority, the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during final scoring.


(2)
SPY (2): This character has two powers, each requiring specific conditions to be met. A - During his turn, the player who has the majority associated with this character may steal a Money token from another player; B - As long as he has no Guardian in play, the player who has the majority associated with this character may not be targeted by any Lobbying event, even if he is the one playing it (he must choose other players to swap cards, hence this power is not available in 2 player games).


(3)
SENATOR (3): During the Ending Phase, the player who has the majority associated with this character may keep 2 cards more than the number allowed for the active season.


PRIEST (4): During his turn, if a player has the majority associated with this character he may destroy one of his « Event » cards.
PRIEST (4): During his turn, the player who has the majority associated with this character may destroy one of his Event cards.


SHIP OWNER (5) During the Order Phase, if a player has the majority associated with this character he may play 1 card each of 2 different types instead of playing only cards of the same type.
SHIP OWNER (5) During the Order Phase, the player who has the majority associated with this character may play 1 card each of 2 different types instead of playing only cards of the same type.


BANKER (6): If a player has the majority associated with this character he may take a Money token. When the Bank is empty this power becomes ineffective.
BANKER (6): The player who has the majority associated with this character may take a Money token. When the Bank is empty this power becomes inactive.


GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a Barbarian event.


BROADCASTER (8): During the Card Distribution Phase, if a player has the majority associated with this character may get one card more than the number allowed for the active season.
BROADCASTER (8): During the Card Distribution Phase, the player who has the majority associated with this character may get one card more than the number allowed for the active season.


(9)
MERCHANT (9): This character has no special power other than awarding the player with the majority associated with this character 9 Influence points at the end of the game.
 
BARBARIANS (-1): The player who plays this event may destroy a character card in an opponent's tableau. The player who has the majority of Guardians may not be targeted.
 
LOBBYING (-1): The player who plays this event may swap 2 character cards between two different players. The player who has the majority of Spies may not be targeted (including the player playing the event).

21.43, 21 Ocak 2015 itibarı ile sayfanın şu anki hâli

THE OMNISCIENT (1): In case of a tie for majority, the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during final scoring.

SPY (2): This character has two powers, each requiring specific conditions to be met. A - During his turn, the player who has the majority associated with this character may steal a Money token from another player; B - As long as he has no Guardian in play, the player who has the majority associated with this character may not be targeted by any Lobbying event, even if he is the one playing it (he must choose other players to swap cards, hence this power is not available in 2 player games).

SENATOR (3): During the Ending Phase, the player who has the majority associated with this character may keep 2 cards more than the number allowed for the active season.

PRIEST (4): During his turn, the player who has the majority associated with this character may destroy one of his Event cards.

SHIP OWNER (5) During the Order Phase, the player who has the majority associated with this character may play 1 card each of 2 different types instead of playing only cards of the same type.

BANKER (6): The player who has the majority associated with this character may take a Money token. When the Bank is empty this power becomes inactive.

GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a Barbarian event.

BROADCASTER (8): During the Card Distribution Phase, the player who has the majority associated with this character may get one card more than the number allowed for the active season.

MERCHANT (9): This character has no special power other than awarding the player with the majority associated with this character 9 Influence points at the end of the game.

BARBARIANS (-1): The player who plays this event may destroy a character card in an opponent's tableau. The player who has the majority of Guardians may not be targeted.

LOBBYING (-1): The player who plays this event may swap 2 character cards between two different players. The player who has the majority of Spies may not be targeted (including the player playing the event).