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Turn structure:
During your turn, you may spend your '''actions points''' to:
* Play a political card (if you have one)
* pick cards from the card rows (if you have room in your hand)
* Spend your ''military actions'' to build military units, and ''civil actions'' to:
** Wonders cost an additional civil action for each wonder you have finished
** pick cards from the card rows
* play cards to your tableau
** play cards to your tableau
* increase your population
** increase your population
* build/upgrade farms, mines, or urban buildings
** build/upgrade farms, mines, or urban buildings
* build/upgrade military units
** Play tactics cards to increase your military strength. As long as all units contributing to the tactics card are within one age of the card, you get the greater of the two values.


Symbols and counters:
'''Yellow counters''' represent your population. They can be in one of three places:
* '''yellow''' counters represent your population. They can be in one of three places:
* on the cards on your tableau
** on your farms, mines, urban buildings, or military units (representing workers)
* on your available worker pool
** on your available population, which are available to place on your cards
* on your "yellow bank" -- when this is empty, you can no longer increase your available population
** on your "yellow bank" -- when this is empty, you can no longer increase your available population
 
* '''blue''' counters represent food or resources. They can be in two places:
'''Blue counters''' represent food or resources. They can be in three places:
** on your farms or mines
* on your farms or mines
** on your "blue bank" -- when this is empty, you can no longer produce
* on your "blue bank" -- when this is empty, you can no longer produce food or resources
* '''white''' circles (on some cards) represent civil actions
* on your wonder, marking how far along it's construction is
* '''red''' circles (on some cards) represent military actions
 
Building up your civilisation:
* '''Food''' lets you move workers from your yellow bank to your available worker pool.
* '''Resources''' let you move workers from your available worker pool to a card on your tableau.
* '''Science''' (light bulbs) lets you move cards from your hand to your tableau.
* When your population grows, you will need to produce more '''happiness''' or your workers will stop working.
* Producing '''culture''' will earn you victory points.
* Producing more '''military strength''' will protect you from raids or wars.
 
There are 3 versions of ''Through the Ages'':
* ''Simple'' plays through Age I
* ''Advanced'' plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
* ''Complete'' plays through Age III, and introduces wars
In the ''Simple'' and ''Advanced'' versions, the game ends immediately when there are no more cards to replenish the deck and both players have played an equal number of turns.
 
In the Advanced and Complete games, '''additional points are scored at the end of the game''' according to special event cards. But at the end of the Simple game, additional points are scored the same way every game:
* 2 culture scored per 1 Strength (military)
* 2 culture scored per Happy Face
* 2 culture scored per level 1 technology in play
* 1 culture scored per food or resource production per turn
* 1 culture scored per 1 Science Rating (science gained per turn)

09.25, 19 Mart 2019 itibarı ile sayfanın şu anki hâli

During your turn, you may spend your actions points to:

  • pick cards from the card rows (if you have room in your hand)
    • Wonders cost an additional civil action for each wonder you have finished
  • play cards to your tableau
  • increase your population
  • build/upgrade farms, mines, or urban buildings
  • build/upgrade military units
    • Play tactics cards to increase your military strength. As long as all units contributing to the tactics card are within one age of the card, you get the greater of the two values.

Yellow counters represent your population. They can be in one of three places:

  • on the cards on your tableau
  • on your available worker pool
  • on your "yellow bank" -- when this is empty, you can no longer increase your available population

Blue counters represent food or resources. They can be in three places:

  • on your farms or mines
  • on your "blue bank" -- when this is empty, you can no longer produce food or resources
  • on your wonder, marking how far along it's construction is

Building up your civilisation:

  • Food lets you move workers from your yellow bank to your available worker pool.
  • Resources let you move workers from your available worker pool to a card on your tableau.
  • Science (light bulbs) lets you move cards from your hand to your tableau.
  • When your population grows, you will need to produce more happiness or your workers will stop working.
  • Producing culture will earn you victory points.
  • Producing more military strength will protect you from raids or wars.

There are 3 versions of Through the Ages:

  • Simple plays through Age I
  • Advanced plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
  • Complete plays through Age III, and introduces wars

In the Simple and Advanced versions, the game ends immediately when there are no more cards to replenish the deck and both players have played an equal number of turns.

In the Advanced and Complete games, additional points are scored at the end of the game according to special event cards. But at the end of the Simple game, additional points are scored the same way every game:

  • 2 culture scored per 1 Strength (military)
  • 2 culture scored per Happy Face
  • 2 culture scored per level 1 technology in play
  • 1 culture scored per food or resource production per turn
  • 1 culture scored per 1 Science Rating (science gained per turn)