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You may use any resource to feed your people if there is not enough food.
You may use any resource to feed your people if there is not enough food.


If you don't manage to feed your people by means above, you lose 10 points as a penalty.
If you don't manage (or choose not) to feed your people by means above, you lose 10 points as a penalty.


===Game end===
===Game end===

19.57, 14 Nisan 2013 tarihindeki hâli

Goal

Get the most victory points at the end of the game. You win some points:

  • during the game, by acquiring buildings.
  • at the end of the game, according to civilization cards acquired by you.


Rules summary

Each round is divided into 3 phases, which are executed in the order described: 1. The players place their people on the game board. 2. The players use the actions of their placed people. 3. The players feed their people.

Place your people on the game board

Players place groups of their people in places, occupying each "ring" by one people (except for the forest place having no rings).

Special rules for game with 2 players only:

  • no more than 1 player may occupy each of the following places: forest, clay pit, quarry, and river.
  • no more than 2 players may occupy the group of following places: tool maker, hut, and field

Special rules for game with 3 players only:

  • no more than 2 players may occupy each of the following places: forest, clay pit, quarry, and river.
  • no more than 2 players may occupy the group of following places: tool maker, hut, and field

Use the actions of your placed people

Each player uses all his placed people in any order, and perform the corresponding actions:

  • hunting grounds, forest, clay pit, quarry, and river: roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
  • field: increase agriculture level.
  • tool maker: get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded).
  • hut: get one additional people.
  • building card: buy the building with resources, scoring some points.
  • civilization card: buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied.

Resources

hunting grounds, forest, clay pit, quarry, and river: Roll 1 dice per people and take corresponding resources:

  • 1 food for each full 2 on hunting grounds,
  • 1 wood for each full 3 on forest,
  • 1 brick for each full 4 on clay pit,
  • 1 stone for each full 5 on quarry,
  • 1 gold for each full 6 on river.

You may use tools to increase the dice result and take more resources.

Buildings

Pay the building cost to get the building and receive points.

If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...).

Civilization card details

Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card). Place the mouse cursor on each card to see details in the tooltip. Note that at the list of your acquired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore.

Feed your people

Each agriculture level automatically give you 1 food.

You must provide 1 food per person.

You may use any resource to feed your people if there is not enough food.

If you don't manage (or choose not) to feed your people by means above, you lose 10 points as a penalty.

Game end

The game ends when:

  • there are no more civilization cards at the beginning of a round
  • one building stack is empty at the end of a round

Final number of points for each player is summed out of

  • points earned during the game by acquiring buildings, minus food penalties,
  • multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc).
  • each resource that a player has on his player board scores 1 point