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Gamehelpassyria: Revizyonlar arasındaki fark

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(3 kullanıcıdan 33 ara revizyon gösterilmiyor)
3. satır: 3. satır:


'''GAME TURN'''<br>
'''GAME TURN'''<br>
I - 農業:<br>
I - Farming:<br>
: A) 種蒔き:ファーストプレイヤーはカードを5枚引きラクダ価値の高いものを右からに並べる(4人プレイの場合)。これを2列作る。<br>
: A) Sowing: the first player draws 5 Food cards twice and places them in order<br>
: B) 収穫:ターン順にいずれかの縦列の2枚のカードを貰う<br>
: B) Harvest: in turn order, each player chooses one of the 2-card columns<br>
: C) 新しいターン順:収穫でより左側の列をとったプレイヤーから順に行動していきます<br>
: C) New turn order: depending on the columns that are chosen, a new turn order arises<br>
II - 拡張:各プレイヤーは、ターン順に、以下のすべてのアクションを実行します.<br>
II - Expansion: each player, in turn order, performs all of the actions below.<br>
: A) 新しい小屋:プレイヤーは、現在のターンの拡大の値に対応する数だけ小屋を配置していきます。(自分のジッグラトもしくは小屋に隣接しているところに)<br>
: A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn<br>
: B) Resupplying: using their cards, the player resupplies their huts<br>
: B) Resupplying: using their cards, the player resupplies their huts<br>
: C) Famine: unsupplied huts are removed from the board<br>
: C) Famine: unsupplied huts are removed from the board<br>
14. satır: 14. satır:
: E) Revenue & prestige: the player earns camels and scores points<br>
: E) Revenue & prestige: the player earns camels and scores points<br>
III - Actions: each player, in turn order, spends their camels (totally or in part)<br>
III - Actions: each player, in turn order, spends their camels (totally or in part)<br>
: A) Build / extend a ziggurat<br>
: A) Build / extend a ziggurat ''(Cannot build on rivers or next to wells)''<br>
: B) Create intrigue in Assur<br>
: B) Create intrigue in Assur<br>
: C) Make an offering to the gods<br>
: C) Make an offering to the gods ''(Up to 3 camels)''<br>
: D) Buy a Plow or Food card<br>
: D) Buy a Plow or Food card ''(You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)''<br>
End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.<br>
End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.<br>


'''FLOOD'''<br>
'''FLOOD'''<br>
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.
:I) Flooding: each hut located on the river is removed<br>
:I) Flooding: each hut located on the river is removed<br>
:II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign<br>
:II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign ''(If tied, most huts wins. If still tied, higher hut wins)''<br>
:III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed<br>
:III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed ''(Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)''<br>
:IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board<br>
:IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board<br>
:V) Next reign : place the Bonus card (4-players); place a new Expansion card.<br>
:V) Next reign : place the Bonus card (4-players); place a new Expansion card.<br>
29. satır: 30. satır:
'''END OF GAME'''<br>
'''END OF GAME'''<br>
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
remaining camels.
remaining camels. ''(In case of a tie for first place, all tied players share victory)''
 
''WITH 2 PLAYERS''<br>
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.

03.23, 4 Kasım 2017 itibarı ile sayfanın şu anki hâli

Summary of the game

GAME TURN
I - Farming:

A) Sowing: the first player draws 5 Food cards twice and places them in order
B) Harvest: in turn order, each player chooses one of the 2-card columns
C) New turn order: depending on the columns that are chosen, a new turn order arises

II - Expansion: each player, in turn order, performs all of the actions below.

A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn
B) Resupplying: using their cards, the player resupplies their huts
C) Famine: unsupplied huts are removed from the board
D) Wells: the player may place wells on the intersection of 3 hexagons on which they have huts
E) Revenue & prestige: the player earns camels and scores points

III - Actions: each player, in turn order, spends their camels (totally or in part)

A) Build / extend a ziggurat (Cannot build on rivers or next to wells)
B) Create intrigue in Assur
C) Make an offering to the gods (Up to 3 camels)
D) Buy a Plow or Food card (You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)

End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.

FLOOD
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.

I) Flooding: each hut located on the river is removed
II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign (If tied, most huts wins. If still tied, higher hut wins)
III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed (Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)
IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board
V) Next reign : place the Bonus card (4-players); place a new Expansion card.

END OF GAME
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2 remaining camels. (In case of a tie for first place, all tied players share victory)

WITH 2 PLAYERS
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.