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Tutorial hearts: Revizyonlar arasındaki fark
Victoria la (mesaj | katkılar) |
Victoria la (mesaj | katkılar) |
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75. satır: | 75. satır: | ||
If you refresh you should see now white area with My Hand title. | If you refresh you should see now white area with My Hand title. | ||
[[File:Heartsla-tpl2.png]] | |||
'''To be continued...''' | '''To be continued...''' |
01.14, 27 Nisan 2017 tarihindeki hâli
Work in Progress
This page is work in progress don't use it until this banner is gone
Introduction
Using this tutorial, you can build a complete working game on the BGA environment: Hearts.
Before you read this tutorial, you must:
- Read the overall presentations of the BGA Framework (see here).
- Know the rules for Hearts
- Some-what know the languages used on BGA: PHP, SQL, HTML, CSS, Javascript
- Setup you development environment First Steps with BGA Studio
Create your first game
If you have not already, you have to create a project in BGA Studio. For this tutorial you can create a project heartsYOUNAME where YOUNAME is your developer login name. You can also re-use the project you have created for "First Steps" tutorial above. With the initial skeleton of code provided initially, you can already start a game from the BGA Studio.
Find and start the game in turn based mode, make sure it works.
Second modify the text in heartsYOUNAME_heartsYOUNAME.tpl, reload the page in the browser and make sure your ftp sync works as expected. Note: if you have not setup auto-sync do it now, manually copying files is a no-starter.
Hook version control system
If its a real game or even for this tutorial I would commit the code to version control right at start. You going to find yourself in the situation when game does not even start anymore and no way of debugging it unless you have a way to revert. That is where version control becomes very handy. If you don't know what I am talking about then at least back-up your files after each of major steps. Starting now.
Code for this tutorial available on github at https://github.com/elaskavaia/bga-heartsla
Different revisions represent different steps along the process, starting from original template to a complete game.
Update game infos and box graphics
Even it does not nothing yet I always start with making sure game looks descent in the game selector, meaning it has nice box graphics and information is correct. For that we need to edit gameinfos.inc.php. What you would do for real game you would go to http://boardgamegeek.com find the game and use the information from web-site to fill the gameinfos. So lets do that. Find "hearts" on boardgamegeek. Original release 1850 :) You can fill in year of publishing, bgg id, you can put Public Domain as publisher and publisher id is 171 for public domain. And as designer and author you can just put your own name just for fun. Set number of players to 4.
// Players configuration that can be played (ex: 2 to 4 players) 'players' => array( 4 ),
The next step is to replace game_box.png with nicer images. For this tutorial just copy all files from img/ folder of hearts/ template into img/ directory of your project. And replace publisher.png with nicer image for example https://github.com/elaskavaia/bga-sharedcode/blob/master/img/publisher.png. Details about images can be found here: Game art: img directory
Now important step. You have to LOAD these files in studio website through control panel. So go to Control Panel -> Manager Games -> heartsYOUNAME and press Reload for 'Reload game informations' and 'Reload game box image'
Now try to start the game again. If you some-how introduced a syntax error in gameinfos file it may not actually work (game won't start). Always use "Express Start" button to start the game. You should see a standard state prompt from template. You should see 4 players on the right, testdude0 .. testdude3. To switch between them press the red arrow button near their names, it will open another tab. This way you don't need to login and logout from multiple accounts!
Code Rev [1]
Layout and Graphics
In this section we will do graphics of the game, and main layout of the game.
First copy a sprite with cards from hearts img/cards.jpg into img/ folder of your project.
Edit .tpl to add some divs to represent player tableau and hand area
<div id="myhand_wrap" class="whiteblock"> <h3>My Hand</h3> <div id="myhand"> </div> </div>
If you refresh you should see now white area with My Hand title.
To be continued...